There I Go Killing Again Zulrah There I Go Killing Again Osrs

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This commodity has a strategy guide here.

All information on mechanics and strategy will exist on this page.

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This article has a money making guide: Killing Zulrah.

Please add tips to the subpage, rather than the article below.

Items kept on death.png

This fight takes identify in an instanced area.

On expiry you can pay Priestess Zul-Gwenwynig to retrieve any lost items. You volition be charged Coins 10000.png 100,000 for this service. Should you die an unsafe death a second fourth dimension earlier retrieving all your items, they volition exist lost completely.

Serpentine Magma Tanzanite

Zulrah
Zulrah (serpentine).png
Released eight January 2022 (Update)
Members Yep
Combat level 725
Size 5x5
Examine The green hooded serpent of the poison waste matter.
Combat info
Max hit 41
Aggressive Yes
Poisonous Yep (venom) (6)
Attack style Ranged
Attack speed Monster attack speed 3.png
Slayer icon.png Slayer info
Slayer level None
Slayer XP 500 xp
Category Bosses
Assigned by Konar chathead.png Nieve chathead.png Duradel chathead.png
Combat icon.png Gainsay stats
Hitpoints icon.png Attack icon.png Strength icon.png Defence icon.png Magic icon.png Ranged icon.png
500 1 ane 300 300 300
Attack icon.png Ambitious stats
Monster attack bonus Monster strength bonus Magic icon.png Monster magic strength bonus Ranged icon.png Monster ranged strength bonus
+0 +0 +50 +xx +50 +twenty
Defence icon.png Defensive stats
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png
+0 +0 +0 -45 +fifty
Immunities
Toxicant Allowed
Venom Immune
Cannons Non allowed
Thralls Not immune
Advanced data
Monster ID 2042

SMW Subobject for Serpentine Magic defence bonus: -45 Examine: The green hooded serpent of the poison waste. Allowed to venom: Allowed Assault bonus: 0 Magic Impairment bonus: twenty Ranged Strength bonus: 20 Stab defence bonus: 0 Uses skill: Slayer Defence force level: 300 Uses infobox: Monster NPC ID: 2042 Trounce defence bonus: 0 Release appointment: 8 January 2015 Version anchor: Serpentine Ranged level: 300 Set on level: 1 Gainsay level: 725 Is variant of: Zulrah Magic assail bonus: 50 Slayer experience: 500 Set on style: Ranged Immune to poison: Immune Size: 5 Range defence bonus: fifty Hitpoints: 500 Slayer category: Bosses Max hitting: 41 Assigned by: konar, nieve, duradel Attack speed: three Image: File:Zulrah (serpentine).png Range attack bonus: 50 Magic level: 300 Name: Zulrah Strength bonus: 0 Slash defense force bonus: 0 Force level: 1 Experience bonus: 0 Is members only: true

SMW Subobject for Magma Magic defence bonus: 0 Examine: The crimson hooded serpent of the toxicant waste material. Immune to venom: Allowed Attack bonus: 0 Magic Damage bonus: 20 Ranged Force bonus: 20 Stab defense force bonus: 0 Uses skill: Slayer Defense level: 300 Uses infobox: Monster NPC ID: 2043 Crush defence bonus: 0 Release date: 8 January 2015 Version ballast: Magma Ranged level: 300 Assail level: one Gainsay level: 725 Is variant of: Zulrah Magic assail bonus: 50 Slayer experience: 500 Assail fashion: Typeless Melee Immune to poison: Immune Size: 5 Range defence bonus: 300 Hitpoints: 500 Slayer category: Bosses Max hit: 41 Assigned by: konar, nieve, duradel Set on speed: iii Image: File:Zulrah (magma).png Range attack bonus: 50 Magic level: 300 Proper noun: Zulrah Forcefulness bonus: 0 Slash defence bonus: 0 Strength level: 1 Feel bonus: 0 Is members only: true

SMW Subobject for Tanzanite Magic defense bonus: 300 Examine: The turquoise hooded serpent of the poison waste. Immune to venom: Immune Assault bonus: 0 Magic Damage bonus: 20 Ranged Strength bonus: 20 Stab defense force bonus: 0 Uses skill: Slayer Defence level: 300 Uses infobox: Monster NPC ID: 2044 Beat out defence bonus: 0 Release date: 8 January 2015 Version ballast: Tanzanite Ranged level: 300 Attack level: one Combat level: 725 Is variant of: Zulrah Magic attack bonus: fifty Slayer feel: 500 Attack style: Magic, Ranged Immune to toxicant: Immune Size: v Range defence force bonus: 0 Hitpoints: 500 Slayer category: Bosses Max striking: 41 Assigned by: konar, nieve, duradel Attack speed: 3 Epitome: File:Zulrah (tanzanite).png Range attack bonus: l Magic level: 300 Name: Zulrah Strength bonus: 0 Slash defence bonus: 0 Strength level: i Experience bonus: 0 Is members but: true

Zulrah is a level 725 solo-only snake dominate. Players tin can only harm it with Ranged or Magic; though Zulrah can be reached with a halberd, it is immune to melee attacks. In lodge to admission Zulrah, players must have completed Regicide to the signal of reaching Port Tyras.

Before the player can fight Zulrah, they must speak with High Priestess Zul-Harcinqa offset and offer themselves as the sacrifice in identify of the gnome kid, as Zul-Gwenwynig will prevent the player from boarding the gunkhole until Zul-Harcinqa allows them to be the sacrifice.

Zulrah's gender is ambiguous; the Loftier Priestess besides every bit slayer masters refer to it equally male, while the examine text of Zulrah'south boss lair display refers to it as female.

History [edit | edit source]

As described in the stained periodical, Zulrah was created during the Dragonkin Conflicts as an experiment by an unnamed dragonkin living in the Toxicant Waste. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. Information technology was found once over again past its dragonkin creator, who named it "Zulrah" before eventually being eaten by their ain cosmos.

Former during the 5th Historic period, Harcinqa's mother, Harcinqa, her daughter, and Rentos, her son, visited the Poison Waste. On fifth Bennath, a group of men, Ohn, Mortarium, Onan, and several others, attempted to escape the elven clans by running southward to the Toxicant Waste product. With no nutrient to eat, they attempted to fish for eels in the swamp, to no avail. With no luck on catching food, they decide to campsite out with the gnomes.

Two days afterward, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day later on that, Harcinqa'due south mother attracted Zulrah'south attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman was able to bargain a deal with Zulrah, promising to send it sacrifices and worshipping it as a god if it did not wipe the whole group out. Zulrah simply slithered dorsum into the swamp. The next twenty-four hours, Ohn'southward men began catching eels, which was interpreted every bit Zulrah agreeing to the deal. As the village of Zul-Andra was apace formed; coincidentally, the woman decided to call it Zulrah, which its Dragonkin creator had washed thousands of years ago.

Every bit a upshot, Zulrah is worshipped as a god, existence given sacrifices at a whim; in return, it allows the village of Zul-Andra to stand. Effectually year 169 of the Fifth Age, an adventurer discovered the hamlet and offered themselves as cede to save a gnome kid who was going to be sacrificed to Zulrah. Ferried to Zulrah's shrine, it emerged and attacked, but to its surprise, found that this offer was fighting back. Despite the utilize of its powers, the adventurer managed to defeat it, although it just slithered back into the swamp to recover.

Getting there [edit | edit source]

Zulrah's Shrine, with Zulrah's beginning stage shown.

Zulrah is located at a shrine due east of Zul-Andra. Players can quickly get hither by:

  • taking a lease transport to Port Tyras then running s
  • using the fairy band code B J Due south to the small isle west of Zul-Andra, and then leaping beyond the stepping stones (requires 76 Agility, tin be boosted)
  • using a Zul-andra teleport scroll

All of these methods require completion of Regicide.

Zulrah'southward Shrine is accessed by boarding the sacrificial gunkhole. Upon entering the shrine, a still scene of the shrine will be shown with a prompted dialogue. Zulrah will appear as shortly as the histrion continues the dialogue or performs an action. The just way to escape from the shrine is by killing Zulrah, teleporting out, or dying.

Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed past using the fairy ring code D L R .

When a player defeats Zulrah, the drops will exist received under the player, much like cave krakens. A Zul-andra teleport scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.

Fight overview [edit | edit source]

A role player fighting Zulrah in its tanzanite form

The shrine is a pocket-size U-shaped island with two pillars in the middle corners, and Zulrah rotates in the swampy water around the island throughout the fight. It cannot be reached with melee (with the exception of halberds to which it is immune), making Ranged and/or Magic necessary to fight it. Impairment at Zulrah is capped at 50, with any hits greater than this corporeality dealing anywhere from 45-fifty harm.

Furthermore, it periodically switches forms that have varying resistance to Ranged and Magic, then using both is recommended. In turn, Zulrah attacks with Ranged and Magic, as well equally an avoidable Melee attack where it targets the player with its tail, depending on its grade. It can too summon snakelings, smaller versions of itself, on the platform to attack the thespian, forth with toxic clouds that bargain rapid harm if they stand in one.

Zulrah and its snakelings inflict venom with their attacks, an enhanced version of poison that increases its impairment the longer it has affected the histrion, starting at vi damage per hit and increasing up to twenty. Standard poison protection will only reduce it to regular poisonous substance and will not grant any immunity; anti-venom or anti-venom+ or wearing a serpentine helm are much more than effective for eliminating and preventing venom.

An overview of the fight's patterns

Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. Information technology may spawn snakelings and toxic clouds in any form.

  • When Zulrah is green, it attacks with Ranged. Information technology is weak to Magic.
    • At approximately 2 minutes, Zulrah will be in its green form and assault with alternating Ranged and Magic attacks (colloquially called "Jad phase").
    • If the fight takes a long fourth dimension (3+ minutes), it is possible for Zulrah to exist in its green form and attack randomly with Ranged and Magic.
  • When Zulrah is blueish, it attacks with Ranged and Magic. Information technology is weak to Ranged. Due to the Magic attacks existence more mutual and more accurate, it is recommended to use Protect from Magic.
  • When Zulrah is ruby-red, it uses a typeless set on wherein it swings its tail at the role player's position, which tin be avoided by moving two tiles away; if it hits, information technology will deal heavy damage and stun the actor. It is more resistant to harm than in the other two forms, simply Magic is typically more than effective than Ranged.

The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: in that location are four possible patterns for the fight that dictate what information technology will practice side by side. It always starts in its green form and spawns toxic clouds to cover most of the loonshit, after which information technology is randomly chosen which of the four patterns the fight volition exist. Farther information tin can exist read on the strategy article.

Player death [edit | edit source]

Upon death at Zulrah, all items except the 3 most valuable will be held by the priestess at the Zul-Andra dock, who acts equally an Item Retrieval Service. Items held by the priestess are permanently lost if the player dies an unsafe death before reclaiming them. Some specific anomalies may occur with some items.

Players who take defeated Zulrah less than 50 times can obtain their items free of accuse; afterwards, they must pay 100,000 coins each fourth dimension they dice to reclaim their items. Ultimate Atomic number 26 players are unaffected by this regardless of their kill count; they volition continue to reclaim their items from the priestess for free, without employ of that chest card.[1]

Completion of the elite Western Provinces diary grants the player 1 free daily resurrection at Zulrah which restores all stats and allows the player to continue the fight from the electric current signal if they driblet to 0 hitpoints. This does not count equally a death for purposes such as losing hardcore ironman status as it is considered a "safe" decease. In gild to benefit from this perk again, the player must log in after the daily reset time.

Drops [edit | edit source]

In addition to the 100% drops, the player will also have two rolls on Zulrah's drop tabular array, excluding tertiary items, which have only one scroll. The displayed drop chances represent a single roll.

Drop rates estimated based on 216,035 kills from the Drop Rate Projection, unless otherwise cited.

The average Zulrah impale is worth 135,296.71.

The boilerplate Zulrah kill while on a Konar task is worth 137,564.4.

100% drops [edit | edit source]

Item Quantity Rarity Price High Alch
Zulrah's scales.png: Zulrah drops Zulrah's scales with rarity Always in quantity 100-299 Zulrah'due south scales 100–299 Ever 19,200–57,408 1,200–3,588

Uniques [edit | edit source]

There is a one/256 chance of hitting the unique drop table per gyre.[2] Zulrah gives two rolls per kill, meaning in that location's approximately a 1/512 chance per kill to receive a specific particular from this table (or ~ane/128 for whatever item). Beneath lists the approximate driblet rates per curl of whatsoever specific item, which takes into account the fact that there are 4 unlike items in this drop table.

Detail Quantity Rarity Price Loftier Alch
Tanzanite fang.png: Zulrah drops Tanzanite fang with rarity 2 × 1/1,024 in quantity 1 Tanzanite fang 1 2 × 1/1,024 iii,880,134 66,000
Magic fang.png: Zulrah drops Magic fang with rarity 2 × 1/1,024 in quantity 1 Magic fang 1 two × 1/1,024 3,783,979 61,200
Serpentine visage.png: Zulrah drops Serpentine visage with rarity 2 × 1/1,024 in quantity 1 Serpentine visage 1 ii × 1/one,024 3,795,958 63,000
Uncut onyx.png: Zulrah drops Uncut onyx with rarity 2 × 1/1,024 in quantity 1 Uncut onyx 1 two × 1/one,024 2,098,156 120,000

Mutagens [edit | edit source]

At that place is a 10/2,632 risk to hit the mutagen sub-table inside the flax table (ten/248).[3] Each mutagen is as likely, making the drop rate per kill approximately i/6,553 for a specific mutagen or 1/3,277 for either mutagen.

Item Quantity Rarity Price High Alch
Tanzanite mutagen.png: Zulrah drops Tanzanite mutagen with rarity 2 × 1/13,106 in quantity 1 Tanzanite mutagen ane 2 × 1/xiii,106 Not sold 5,700
Magma mutagen.png: Zulrah drops Magma mutagen with rarity 2 × 1/13,106 in quantity 1 Magma mutagen 1 2 × 1/thirteen,106 Not sold five,700

Weapons and armour [edit | edit source]

Item Quantity Rarity Price Loftier Alch
Battlestaff.png: Zulrah drops Battlestaff with rarity 2 × 10/248 in quantity 10 (noted) Battlestaff x(noted) 2 × 10/248 77,450 42,000
Dragon med helm.png: Zulrah drops Dragon med helm with rarity 2 × 2/248 in quantity 1 Dragon med helm one 2 × 2/248 58,572 lx,000
Dragon halberd.png: Zulrah drops Dragon halberd with rarity 2 × 2/248 in quantity 1 Dragon halberd one ii × 2/248 149,064 150,000

Runes [edit | edit source]

Item Quantity Rarity Price High Alch
Death rune.png: Zulrah drops Death rune with rarity 2 × 12/248 in quantity 300 Death rune 300 two × 12/248 56,700 32,400
Law rune.png: Zulrah drops Law rune with rarity 2 × 12/248 in quantity 200 Police force rune 200 two × 12/248 26,000 28,800
Chaos rune.png: Zulrah drops Chaos rune with rarity 2 × 12/248 in quantity 500 Chaos rune 500 2 × 12/248 35,000 27,000

Herbs [edit | edit source]

Item Quantity Rarity Price High Alch
Snapdragon.png: Zulrah drops Snapdragon with rarity 2 × 2/248 in quantity 10 (noted) Snapdragon x(noted) two × 2/248 120,420 350
Dwarf weed.png: Zulrah drops Dwarf weed with rarity 2 × 2/248 in quantity 30 (noted) Dwarf weed thirty(noted) ii × 2/248 28,050 one,260
Toadflax.png: Zulrah drops Toadflax with rarity 2 × 2/248 in quantity 25 (noted) Toadflax 25(noted) 2 × 2/248 67,275 700
Torstol.png: Zulrah drops Torstol with rarity 2 × 2/248 in quantity 10 (noted) Torstol ten(noted) 2 × 2/248 87,620 450

Seeds [edit | edit source]

Item Quantity Rarity Price High Alch
Palm tree seed.png: Zulrah drops Palm tree seed with rarity 2 × 6/248 in quantity 1 Palm tree seed 1 two × six/248 41,173 152
Papaya tree seed.png: Zulrah drops Papaya tree seed with rarity 2 × 6/248 in quantity 3 Papaya tree seed 3 2 × 6/248 11,274 207
Calquat tree seed.png: Zulrah drops Calquat tree seed with rarity 2 × 6/248 in quantity 2 Calquat tree seed 2 two × 6/248 322 408
Magic seed.png: Zulrah drops Magic seed with rarity 2 × 4/248 in quantity 1 Magic seed one 2 × 4/248 133,802 253
Toadflax seed.png: Zulrah drops Toadflax seed with rarity 2 × 2/248 in quantity 2 Toadflax seed 2 ii × 2/248 10,172 12
Snapdragon seed.png: Zulrah drops Snapdragon seed with rarity 2 × 2/248 in quantity 1 Snapdragon seed one 2 × 2/248 84,234 36
Dwarf weed seed.png: Zulrah drops Dwarf weed seed with rarity 2 × 2/248 in quantity 2 Dwarf weed seed ii 2 × 2/248 i,370 6
Torstol seed.png: Zulrah drops Torstol seed with rarity 2 × 2/248 in quantity 1 Torstol seed ane 2 × 2/248 61,988 42
Spirit seed.png: Zulrah drops Spirit seed with rarity 2 × 1/248 in quantity 1 Spirit seed one two × 1/248 Not sold 0

Resources [edit | edit source]

Detail Quantity Rarity Price High Alch
Snakeskin.png: Zulrah drops Snakeskin with rarity 2 × 11/248 in quantity 35 (noted) Snakeskin 35(noted) 2 × eleven/248 630 1,050
Runite ore.png: Zulrah drops Runite ore with rarity 2 × 11/248 in quantity 2 (noted) Runite ore 2(noted) 2 × xi/248 21,770 iii,840
Pure essence.png: Zulrah drops Pure essence with rarity 2 × 10/248 in quantity 1500 (noted) Pure essence ane,500(noted) 2 × ten/248 iii,000 3,000
Flax.png: Zulrah drops Flax with rarity 2 × 10/248 in quantity 1000 (noted) Flax 1,000(noted) 2 × 10/248 [three] three,000 3,000
Yew logs.png: Zulrah drops Yew logs with rarity 2 × 10/248 in quantity 35 (noted) Yew logs 35(noted) 2 × ten/248 6,930 3,360
Adamantite bar.png: Zulrah drops Adamantite bar with rarity 2 × 8/248 in quantity 20 (noted) Adamantite bar 20(noted) 2 × 8/248 forty,040 seven,680
Coal.png: Zulrah drops Coal with rarity 2 × 8/248 in quantity 200 (noted) Coal 200(noted) 2 × 8/248 32,200 five,400
Dragon bones.png: Zulrah drops Dragon bones with rarity 2 × 8/248 in quantity 12 (noted) Dragon bones 12(noted) 2 × 8/248 34,296 1,152
Mahogany logs.png: Zulrah drops Mahogany logs with rarity 2 × 8/248 in quantity 50 (noted) Mahogany logs 50(noted) 2 × 8/248 21,550 ane,500

Other [edit | edit source]

Item Quantity Rarity Toll High Alch
Zul-andra teleport.png: Zulrah drops Zul-andra teleport with rarity 2 × 15/248 in quantity 4 Zul-andra teleport four 2 × xv/248 83,316 24
Manta ray.png: Zulrah drops Manta ray with rarity 2 × 12/248 in quantity 35 (noted) Manta ray 35(noted) 2 × 12/248 52,115 iv,200
Antidote++(4).png: Zulrah drops Antidote++(4) with rarity 2 × 9/248 in quantity 10 (noted) Antitoxin++(4) x(noted) 2 × 9/248 21,720 2,160
Dragonstone bolt tips.png: Zulrah drops Dragonstone bolt tips with rarity 2 × 8/248 in quantity 12 Dragonstone bolt tips 12 2 × eight/248 four,704 4,800
Grapes.png: Zulrah drops Grapes with rarity 2 × 6/248 in quantity 250 (noted) Grapes 250(noted) two × half-dozen/248 9,000 0
Coconut.png: Zulrah drops Coconut with rarity 2 × 6/248 in quantity 20 (noted) Coconut 20(noted) 2 × 6/248 63,840 1,040
Swamp tar.png: Zulrah drops Swamp tar with rarity 2 × 5/248 in quantity 1000 Swamp tar 1,000 2 × 5/248 9,000 0
Zulrah's scales.png: Zulrah drops Zulrah's scales with rarity 2 × 5/248 in quantity 500 Zulrah's scales 500 2 × five/248 96,000 6,000

Rare drop table [edit | edit source]

There is a 9/248 chance of rolling the rare drop table.

Item Quantity Rarity Price High Alch
This does not exist. Nothing N/A 2 × 1/151.87 ; Never [d one] N/A N/A
Coins_1000.png: Zulrah drops Coins with rarity 2 × 1/167.96 in quantity 3000 Coins iii,000 ii × i/167.96 iii,000 3,000
Loop half of key.png: Zulrah drops Loop half of key with rarity 2 × 1/174.99 in quantity 1 Loop half of fundamental 1 ii × 1/174.99 ; i/173.68 [d ii] 9,795 threescore
Tooth half of key.png: Zulrah drops Tooth half of key with rarity 2 × 1/174.99 in quantity 1 Molar half of fundamental ane two × i/174.99 ; i/173.68 [d two] 9,974 60
Uncut sapphire.png: Zulrah drops Uncut sapphire with rarity 2 × 1/705.42 in quantity 1 Uncut sapphire 1 ii × 1/705.42 ; 1/358.22 [d 2] 381 15
Runite bar.png: Zulrah drops Runite bar with rarity 2 × 1/705.42 in quantity 1 Runite bar 1 2 × one/705.42 12,437 three,000
Nature rune.png: Zulrah drops Nature rune with rarity 2 × 1/1,175.7 in quantity 67 Nature rune 67 ii × one/1,175.seven 13,199 7,236
Rune 2h sword.png: Zulrah drops Rune 2h sword with rarity 2 × 1/1,175.7 in quantity 1 Rune 2h sword ane ii × one/1,175.7 37,829 38,400
Rune battleaxe.png: Zulrah drops Rune battleaxe with rarity 2 × 1/1,175.7 in quantity 1 Rune battleaxe 1 2 × i/1,175.7 24,425 24,960
Uncut emerald.png: Zulrah drops Uncut emerald with rarity 2 × 1/1,410.84 in quantity 1 Uncut emerald 1 2 × 1/1,410.84 ; 1/716.44 [d two] 556 30
Law rune.png: Zulrah drops Law rune with rarity 2 × 1/1,763.56 in quantity 45 Police rune 45 two × 1/ane,763.56 5,850 6,480
Death rune.png: Zulrah drops Death rune with rarity 2 × 1/1,763.56 in quantity 45 Death rune 45 2 × 1/one,763.56 8,505 4,860
Steel arrow.png: Zulrah drops Steel arrow with rarity 2 × 1/1,763.56 in quantity 150 Steel arrow 150 ii × i/1,763.56 one,800 ane,050
Rune arrow.png: Zulrah drops Rune arrow with rarity 2 × 1/1,763.56 in quantity 42 Rune pointer 42 ii × 1/1,763.56 2,016 ten,080
Adamant javelin.png: Zulrah drops Adamant javelin with rarity 2 × 1/1,763.56 in quantity 20 Adamant javelin xx 2 × ane/1,763.56 1,200 i,920
Rune sq shield.png: Zulrah drops Rune sq shield with rarity 2 × 1/1,763.56 in quantity 1 Rune sq shield 1 ii × 1/1,763.56 22,495 23,040
Dragonstone.png: Zulrah drops Dragonstone with rarity 2 × 1/1,763.56 in quantity 1 Dragonstone i 2 × i/1,763.56 11,712 6,000
Silver ore.png: Zulrah drops Silver ore with rarity 2 × 1/1,763.56 in quantity 100 (noted) Silver ore 100(noted) two × 1/i,763.56 five,100 4,500
Uncut ruby.png: Zulrah drops Uncut ruby with rarity 2 × 1/2,821.69 in quantity 1 Uncut ruby 1 ii × 1/ii,821.69 ; 1/1,432.89 [d ii] 1,222 lx
Rune kiteshield.png: Zulrah drops Rune kiteshield with rarity 2 × 1/3,527.11 in quantity 1 Rune kiteshield 1 ii × 1/3,527.xi 32,072 32,640
Dragon med helm.png: Zulrah drops Dragon med helm with rarity 2 × 1/3,527.11 in quantity 1 Dragon med helm 1 2 × one/3,527.11 58,572 sixty,000
Rune spear.png: Zulrah drops Rune spear with rarity 2 × 1/3,723.47 in quantity 1 Rune spear ane 2 × one/3,723.47 ; ane/432.03 [d 2] 11,819 12,480
Shield left half.png: Zulrah drops Shield left half with rarity 2 × 1/7,446.93 in quantity 1 Shield left half 1 2 × ane/7,446.93 ; ane/864.05 [d 2] 65,550 66,000
Nature talisman.png: Zulrah drops Nature talisman with rarity 2 × 1/7,524.5 in quantity 1 Nature talisman i two × 1/7,524.5 ; i/three,821.04 [d 2] 237 two
Dragon spear.png: Zulrah drops Dragon spear with rarity 2 × 1/9,929.24 in quantity 1 Dragon spear i 2 × 1/9,929.24 ; 1/one,152.07 [d 2] 37,386 37,440
Uncut diamond.png: Zulrah drops Uncut diamond with rarity 2 × 1/11,286.76 in quantity 1 Uncut diamond 1 2 × 1/11,286.76 ; i/5,731.56 [d 2] 2,983 120
Rune javelin.png: Zulrah drops Rune javelin with rarity 2 × 1/22,573.51 in quantity 5 Rune javelin 5 2 × 1/22,573.51 ; 1/11,463.11 [d 2] 920 1,200
  1. ^ The "goose egg" drop is removed while wearing a band of wealth.
  2. ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 ii.07 2.08 two.09 2.ten The drib rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.

Third [edit | edit source]

Item Quantity Rarity Price High Alch
Brimstone key.png: Zulrah drops Brimstone key with rarity 1/50 in quantity 1 Brimstone key 1 1/50 [d 1] Not sold N/A
Clue scroll (elite).png: Zulrah drops Clue scroll (elite) with rarity 1/75 in quantity 1 Clue scroll (aristocracy) ane 1/75 [d 2] [4] Not sold 12
Jar of swamp.png: Zulrah drops Jar of swamp with rarity 1/3,000 in quantity 1 Jar of swamp 1 i/3,000 [iv] sixteen,172 0
Pet snakeling.png: Zulrah drops Pet snakeling with rarity 1/4,000 in quantity 1 Pet snakeling 1 i/four,000 [iv] Not sold N/A
  1. ^ Brimstone keys are but dropped while on a Slayer task given past Konar quo Maten.
  2. ^ The elite clue scroll drop rate increases to ane/71 with the completion of the elite combat achievements.

Gainsay Achievements [edit | edit source]

The following Gainsay Achievement tasks involve Zulrah.

Name Description Difficulty Category
Zulrah Adept Kill Zulrah 25 times. Difficult Kill count
Zulrah Veteran Kill Zulrah 75 times. Elite Kill count
Snake Rebound Impale Zulrah by using the Vengeance spell equally the finishing blow. Aristocracy Mechanical
Snake. Serpent!? Snaaaaaake! Kill 3 Snakelings simultaneously. Aristocracy Mechanical
Zulrah Speed-Trialist Impale Zulrah in less than 1 infinitesimal twenty seconds, without a slayer task. Elite Speed
Zulrah Master Kill Zulrah 150 times. Master Kill count
Perfect Zulrah Kill Zulrah whilst taking no impairment from the following: Snakelings, Venom Clouds, Zulrah's Green or Ruby-red phase. Primary Perfection
Zulrah Speed-Attorney Impale Zulrah in less than one minute, without a slayer chore. Master Speed
Zulrah Speed-Runner Kill Zulrah in less than 54 seconds, without a slayer chore. Grandmaster Speed

Changes [edit | edit source]

Engagement Changes
xiv July 2021
(update | poll)

Players can now choose to impale 3-35 Zulrah when assigned it as a dominate task, rather than a maximum of 15.

25 July 2019
(update)

Zulrah no longer drops crystal seeds.

22 November 2018
(update)

Zulrah's ten noted crushed nests drop was removed from its drop table.

15 June 2017
(update)

The amount of teleport scrolls dropped was increased from 1 to 4.

25 May 2017
(update)

The drib table was revised again to decrease the profitability by roughly 30%.

15 October 2015
(update)

The amount of teleport scrolls dropped was reduced from 20 to 1 as a hidden update.

30 April 2015
(update | poll)
  • Mutagens were added to the driblet table.
  • Zulrah'south crystal primal driblet has been replaced with a chance to striking the universal rare drop table.
5 March 2015
(update | poll)

You now become one free resurrection per day when fighting Zulrah if y'all have completed the Elite Western Provinces Diary.

22 January 2015
(update)
  • Due to the profitability being as well high, the driblet table was revised to drib fewer of certain items (including scales) also as removing some items from the drop tabular array altogether or replacing them with less valuable alternatives.
  • Zulrah was given two more than rotations, and magic was made more viable and ranged attacks less viable against the green form.
xv January 2015
(update)

Zulrah now remains visible when he's a long altitude from his attacker.

Gallery [edit | edit source]

Trivia [edit | edit source]

  • Despite being born from dragonkin experiments, Zulrah is non vulnerable to dragonbane weapons.
  • Prior to Zulrah'due south release, a poll was held to decide the name of the solo ophidian boss. The proper noun Zulrah was overwhelmingly popular, gaining 51% of the total votes. The other entries, in order of popularity, were:
    • Ka'nes (22.2%)
    • Baloki (seven.3%)
    • Attor (7.ane%)
    • Dyzurah (6.3%)
    • Duserpes (half-dozen%)
  • The showtime player to kill Zulrah was SlayaMasters.[5]
  • Zulrah had a festive override wearing a scarlet partyhat, black partyhat, and santa hat during the 2016, 2017, 2018, 2019, 2020, and 2022 Christmas events.

References [edit | edit source]

cleavermarce1975.blogspot.com

Source: https://oldschool.runescape.wiki/w/Zulrah

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